Drag to orbit · Scroll to zoom Space = roll · 1–4 = pick token
Ludo Classic
Race all four pawns around the board and into the centre. Roll a 6 to bring a pawn out, land on an opponent to send it home, and get an exact roll to finish.
Rules in play — a 6 releases a pawn and grants another turn ·
three 6s in a row voids the turn · landing on a lone opponent captures it and grants another turn ·
star squares and coloured start squares are safe ·
two of your pawns on one square form a blockade opponents cannot pass ·
the centre needs an exact roll · getting a pawn home grants another turn.